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Answer by FakeBerenger
[OnCollisionEnter][1]. Then, the dying part is up to you, but probably : Application.LoadLevel(); Time.timeScale = 0; Destroy( gameObject); etc ... [1]:...
View ArticleAnswer by gamenovice
I am assuming that you have colliders set up on both your character and your enemy for this. normally what you should do is check if a collision occured between your player and the enemy, after that,...
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